The authors of The Blood of Dawnwalker assure that the game will be compact, but saturated
Developers from Rebel Wolves We talked about the future RPG The Blood of Dawnwalker on Gamescom 2025. The game is created by a small team, which includes the Witcher 3 veterans, and promises not to be a giant open world, but dense and thoughtful experience.
In a conversation with the journalist of the publication GameSradar+ senior quests designer Patrick Fialkovsky (Patryk Fijalkowski) noted that the full passage will take about 40 hours. "We did not want to make an open world for 400 hours", – said the developer. Instead, the developers focused on content saturation. Quality for them is more important than quantity. This helped them keep the project within.
Fialkovsky He emphasized that careful planning from https://31bets.co.uk/ the very beginning made it possible to make a project so multi -layer. IN The Blood of Dawnwalker The main storyline must be passed in about 30 gaming days, and night quests make it possible to show the bloodthirsty side of the character, significantly changing the passage of individual tasks.
From the very beginning of the development, we had a clear concept – and this was necessary, because to create, for example, a system of progression of time, we had to have the whole project at an early stage. A kind of skeleton of the game: the number of quests, their relationship, what can be done with them.
Thanks to this, we understood that the scale would be, so to speak, less than that of a huge open world. And the presence of such a skeleton at an early stage gave us a space for experiments, adding layers and multiple improvement, improvement and improvement again.
Patrick Fialkovsky
Compact but saturated The Blood of Dawnwalker will come out of the shadow on PC (Steam), Xbox Series and PlayStation 5. There will be no Russian localization in the game.